Creating an effect with torn skin in Photoshop. Realistic scars

This short tutorial shows how to make realistic scars (scratches) in Photoshop.

Step 1. Open the image in Photoshop, create New Layer (Shift+Ctrl+N) and name it "Scar". Set the Foreground color to black (D). Select a tool Brush (B)(in the tool settings panel, set the following brush parameters: hard, round 3 px, mode - Normal (Normal) and draw a curved line.

Step 2: Select a tool Eraser (E) and lightly erase part of the drawn line, approximately as in the image below:

Step 3. Choose a color close to the color of blood (the author used the color #8C0202). While holding down the key Ctrl in the palette Layers Click on the “Scar” layer icon to get a selected area of ​​the drawn line. Then select a tool Brush (B)(brush parameters: mode - Color, transparency - 100%), and paint over the scar (the brush will only paint inside the selected area). Deselect (Ctrl+D).

Step 4. Now let's add volume to the scar. At the bottom of the palette Layers click on the icon that looks like a letter f(or double click on the "Scar" layer) to add Layer Style to the “Scar” layer. In the dialog box that appears, select Outer Glow, and set the following parameters (be careful: Blend Mode - Normal):

Translator's note: The Size parameter for your image may have a different meaning.

In this lesson you will learn How Can realistically cut hand person in Photoshop program, and so realistic that meat and veins will be visible. This will be done using some basic and . Let's start!
For this project we will use two images. The first is cobweb-stock (use the image “Arm08.jpg” from the archive) and the second, a piece of meat lump of meat. Please remember that it is not necessary to repeat all the steps, as the same result can be achieved in different ways.

In Photoshop, open the image with the hand and duplicate the Background layer by pressing Ctrl + J. Let's rename the newly duplicated layer, to do this, just double-click on the layer name.

Select the Pen tool (set to Shape Layer mode) to cut out the hand from the background. It is very important to work carefully, so I first recommend zooming in (CTRL+ and CTRL-) and paying close attention to the edges at the top of the arm, as shown in the image below. If you set the Fill in the Layer palette to 0%, you will be able to see the hand. Using this tool we create a vector shape, which we will later turn into a selection.

After you trace the edges of the hand, click on the eye icon in the Layer palette to hide the layer with our shape. Now let's turn the shape into a selection. To do this, hold down the Ctrl key and click on the layer with the shape (Shape Layer). Now we've turned the shape into a selection. Now go to the layer with the hand and press CTRL+J so we will create a layer with the hand. Hide it for a while.

Now we will delete the hand and shadow on the previous layer. (Remember, we already have a hand on a separate layer). Select the Clone Stamp Tool. Hold down the ALT key and click on the area next to the hand, then release ALT and click on the hand itself. In this way, hide your hand completely.

Don't forget to take the area from different places to make it as neat as possible. Also, sometimes display the layer with our hand to highlight some of the results. Ultimately you should remove the shadow and the hand:

When you're done, go to the hand layer; if it's hidden, show it by clicking on the eye icon. Now apply a mask to the layer: In the Layer palette, click on the Add Layer Mack icon:

Select a brush with a hardness of 100%, set it to black and paint along the mask where we want to “cut the hand into pieces”:

So, if you have completed everything successfully, upload the image with meat. We also separate it from the background. You don't have to try too hard, just don't highlight the shadow:

As in step 2, copy it to a new layer by pressing Ctrl + J and rename this layer “Meat”. Move it to our main document.

The layer with meat should be located highest so that it overlaps all other layers. Use a Clone Stamp or Healing Brush to remove some of the white fat spots on the top of the meat:

Now we will create the inside of the arm. First, let's create a mask with a dark fill to completely hide the meat (Layer > Layer Mask > Hide All). Select a soft brush with a size of about 10-20 pixels, opacity 100%.

Press the F5 key to open the brush settings window. If you are using a tablet, first of all install Shape Dynamics, under the Size Jitter slider select Pen. (Pic below):

Let's apply a texture to our brush, select Clouds from the list of textures, with 100% and also check the box next to Texture Each Tip:

Now we will draw the meat. Select completely White color, go to the mask with a layer of meat and draw those areas where we want the meat to be drawn. Figure below:

We need to add a shadow. We will not draw it, but use the existing one. To do this, go to the background layer and perform the operation: (Layer > Layer Mask > Reveal all).

Now work on the shadow with the same brush:

The project is almost complete. Let's create the veins. We will make them from our meat. First, duplicate the meat layer (CTRL+J). On this layer, remove the mask so that the entire piece of meat is visible again. (Right click and select Delete Layer Mask).

Let's change the color of the meat a little to make the veins more realistic: Image> Adjustments> Levels Adjust the levels to 0, 0.64, and 255. And now again apply a mask with a black background filled (Layer> Layer Mask> Hide All>).

Using our created brush we draw the veins. Moreover, you should create the veins as realistically as possible, “tie” them to the meat and not to the skin:

You need to create shadows cast from the veins. While holding down the CTRL key, click on the mask with the veins. You will get a selection, create a new layer, select a fill and fill our selection with black. Next, place the layer with the shadow below the layer with the veins. Then select the Move Tool (V) and move the shadow down. Set the transparency to about 50%. Apply the blur filter. Filter>Blur>Gaussian Blur. The shadow will become blurry:

Select Burn Tool from the toolbar. Adjust Exposure to 20%. This is the dimming tool:

Darken the edges of the meat and skin to create the effect of swelling and rotten skin:

Conclusion:

The final and easiest step is to create a black and white adjustment layer. And change the blending type to Soft Light. This will make the image a little darker and softer.

Final image:

Source psd.tutsplus.com. Translation for the site.

Complexity: for experienced
Duration: enlarged

Recently appeared on the Internet a large number of works where people are depicted, as if tearing their skin, and demonstrating their internal contents. The team at Ars Thanea developed the effect, then popularized it in 2013 in a series of images created for the Sao Paulo football club. As a result, this effect has become very popular among artists and designers, which has provoked a significant demand for such tutorials.
Today's Photoshop tutorial will show you how to separate a model from the background, remove any tattoos on it, and also how to move apart the skin by placing a mechanical part underneath it. So let's get started!

Accelerated video with workflow

Full video of the working process (without sound)

For those of you who prefer lessons in video format, we have prepared an hour and a half video that includes the entire workflow. Although this video does not contain voiced comments, it can serve as an excellent hint if you are having difficulty completing any step.

Lesson Presets

To complete this tutorial we will need the following resources. Please download them before starting the lesson. If they are not available or you don't want to pay for them, look online for an alternative.

1. Preparing the model

Step 1
Open a stock photo of a model and use the Pen Tool to separate her from the background. Create a path around it, and press Command/Ctrl-Enter to transform this path into a selection. Press Shift-F6 and set the Feather Radius to about 0.5 to make the selected area softer.

Step 2
In the next few steps we will slightly adjust our model. Create a new layer and use the Clone Stamp tool to remove the imperfections and tattoos on the surface of his skin. Also, get rid of the objects he is holding in his hands.

Now, using the same Pen Tool, create a selection around the athlete's teeth and reduce their yellowness by applying a Hue/Saturation adjustment layer. Select Yellows and reduce the Saturation to -80.

To enhance the light on the shorts, create a corresponding selection area and, by adjusting the Curves, increase the intensity of the highlights.

Then mask out part of the effect from the curves correction layer, taking into account the direction of the light.

To reduce the shadows in the area, use the Curves adjustment again and mask out the areas between the eyes and nose.

Mask according to the direction of the light:

Now, using the Dodge Tool and Burn Tool, we will slightly increase the intensity of the light and the density of the shadows. First of all, hold down Alt and click on the create a new layer icon at the bottom of the layers palette.

In the dialog box that opens, change the Blend Mode to Overlay. Check the “Fill with Overlay-neutral color” checkbox.

Then go over the areas shown below with the Dodge Tool:

Now, switch to the Burn Tool, set it up as shown in the image below, and go over the areas highlighted below:

2. Insert the background

Step 1
Open the old factory image and place it behind the model.

To highlight the model a little, we need to blur the background using a special filter. Go to the menu: Filter> Blur> Blur with shallow depth of field (Filter> Blur> Lens Blur). Make the settings shown below:

3. Tearing the skin

Step 1
Open the torn t-shirt stock image below and position it as shown in the image below:

Select a soft brush and mask out the image, leaving only the tear and crease areas. Try not to touch the model's hands. Outline all fingers except the thumb. We won't need it.

Now let's adjust the colors and contrast. First of all, merge all layers related to the model on a separate layer. To do this, select them all and press Command/Ctrl-E. Then switch to the gap layer and set it to Blend Mode – Color, reducing Opacity to 75%.

Now let's adjust the contrast by adjusting the Curves:

The next step is to increase the number of folds on the model's chest. Open the stock image below and cut out some folds.

Then, using a soft brush, mask out the edges of the added folds, blending them with the existing base:

Now let's use the techniques already described above again. Duplicate the model layer and use a soft brush to show the skin texture where the fabric is too clearly visible.

Use the Curves adjustment to create a shadow cast by the arms on the chest:

To complete this section, process the image using the Dodge Tool and Burn Tool:

4. Adding metal elements

Step 1
Open a stock image of the mechanism and completely desaturate it using a Hue/Saturation adjustment. Rotate and position this mechanism as shown in the image below:

Add a stock image with gears here, and desaturate it the same way:

Balance contrast using Curves adjustment:

Blend stock images into the background using masking:

Let's add some wires. They can be arranged at your discretion. So, open a stock image of wires and select some of them using the Pen Tool.

Adjust the size of the wires, rotate them if necessary and position them as you see fit.