Redemption Cemetery Curse of the Raven. Walkthrough of the game Redemption Cemetery: Curse of the Raven


Usually, it is very difficult to find a game that will be interesting to both you and your children. But now you can download this new product of the genre, as it can satisfy your requirements. Firstly, this game is absolutely free, and secondly, your whole family will enjoy its simple and straightforward plot. This video game is perfectly adapted to any user, and that is why it is the best in its genre.

This game has a new level of graphics, bright and exciting episodes. You can download it on our website in the category. An interesting plot and a dynamic world around you will be able to occupy your free time and will not let you get bored. Installing and launching the game is quite simple. Develop your talents and abilities together with the characters. You can also change control settings.





Official version from Nevosoft.

Meet a dark game in all respects from the creators and developers of games in the “I’m looking” genre, ERS Game Studios and Nevosoft. And everyone who likes cemetery themes in any form can go to our website and download this new game called “Redemption Cemetery. Curse of the Raven" is absolutely free.

I was returning home. The weather was terrible, pouring rain, lightning flashed, and thunder roared. Therefore, it is not surprising that at one “wonderful” moment one of the lightning strikes a tree right in front of my car. I skidded, was thrown off the road, and I passed out for a while. And when I came to my senses, I saw the gates of the cemetery in front of me, and I myself was on it. Yeah, not the best the right time to meet ghosts! I tried to go through the gate, but it closed of its own accord right in front of my nose. Well, okay, I didn’t really want to! But I needed to get out, and so I decided to take a walk around the neighborhood. During the “walk”, two graves caught my attention.

They belonged to a little girl named Anna Maria and her father, who died in a fire. There was a missing plaque on the man's grave, I found it and restored it. But as soon as I did this, the ghost of a man appeared in front of me and said that this is a damned cemetery and his souls cannot leave this world. In particular, he suffered this fate because he could not save his daughter from the fire. And if I help him do this, then they will help me get out of here. As soon as he said this, a portal opened in front of me and I entered it, finding myself in front of big house engulfed in fire and smoke. In the second floor window I noticed a little girl whose photograph I had seen on the grave. She asked for help.

I rushed into the house and looked around. There was a lot of smoke inside, so I broke the window to let some air in. Having gone up to the second floor in search of Anna Maria, I saw the body of her father. Apparently, the man died trying to save his daughter. With every minute the fire flared up stronger, the beams began to collapse right in front of me, so there was little time and I needed to quickly get to the attic to the girl. It was impossible to get to the girl's room in the house, so I had to do it outside. When I got to the girl, she was very scared and asked about her dad, but there was no time to hesitate, because the ceiling in her room had also partially collapsed and was threatening to collapse completely.

I found a ladder in the basement of the house, went outside and placed it against the window in the girl’s room. And before the fire had time to engulf her entire room, Anna-Maria went down the stairs, frightened, but safe and sound. The girl's father was grateful to me for saving the baby and advised me to find the grave of Katherine Stewart, who could tell me what to do next. After that, he disappeared again, and before my eyes the small grave disappeared, and flowers appeared on the man’s grave. I went on a "walk" through the cemetery again, looking for Katherine Stewart's grave. I didn’t have to search for long; I returned the sign to the grave again, and a ghost appeared in front of me again, this time of a woman.

This was Katherine Stewart. She said that she was killed at home while she was sleeping, and since then her soul has not known peace, because she does not know who did it. I had to find out the name of this woman's killer. And again the portal, and again the house. This house was larger and richer than the previous one. Entrance door was closed, I decided to look around in the yard and found the key to it. Entering the house, I found no one there except Katarina herself, who, unfortunately, was already deceased. She was lying in a coffin in the hall, and I found it strange that one of the dead woman's arms had a very thick layer of makeup applied to it. Having erased it in this place, I discovered two barely noticeable holes, very similar to a snake bite.

While examining the house, the ghost of a woman appeared to me again in one of the rooms and, pointing to a photo of a young man, told me that this was her son, that he had difficulties communicating, and he lived in his own imaginary world. The only thing that calmed me down was assembling ship models and talking with the gardener, because he was a former sailor. He was kind to young man, but sometimes he lost his temper if something didn’t go the way he wanted. I found a key in the house garden house and went there. There I found several cages with snake snakes. I immediately remembered the bite on Katerina’s hand and thought that the gardener might somehow be involved in her death. I found a book in his room with descriptions of snakes and, comparing them with those that were there, I discovered that one poisonous snake was not in the cage.

And while examining Katerina’s husband’s room, I discovered a safe, the back wall of which opened and a window led into the woman’s room. Perhaps this is how the snake got into her bedroom and bit Katarina. In the living room fireplace I discovered the remains of a burned will. I conducted an experiment and realized that I was not mistaken. And Katarina, who accompanied me throughout the investigation, realized that the husband used a poisonous snake that bit the woman on the hand during sleep, and then burned the will in order to inherit all the property. She asked me to restore it so that her son would not be left without care after her death. Only then will her soul find peace. I complied with her request, her husband was arrested and justice was restored.

In gratitude for saving her soul, Katarina said that near her grave I could find something that would help me leave this place. But my adventures did not end there. I was to meet another ghost of a woman named Maria Metson. She once worked as a doctor and during a plague in her city, she went to get medicine. And when she was returning back, someone attacked the carriage and killed her. Maria asked me to find medicine and help the unfortunate patients in her city. The portal took me to the carriage, near which Maria herself and some man were lying. He was still alive. It was necessary to bring him to his senses and try to find out what happened and who attacked the carriage. On the torn off doors I noticed deep, huge scratches, similar to the claw marks of some animal.

And nearby there was a prison, which, upon exploring, I discovered a huge werewolf in one of the cells. The killer was found, but in his cage I noticed a bag with medicines, and I had to somehow get it out of there. I managed to lower the bars and lock the beast, but now in order to get the medicine, I had to somehow get rid of it. I knew that the only cure for werewolves were silver bullets. I managed to make one and get rid of the beast. I took the medicine, put it in the driver's hand and brought him to his senses, after which he hurried to the city. Another soul was free, and now I could leave this terrible damned place.

Since the name of the game speaks for itself, the graphics are appropriate. Everything is very dark, gloomy and uncomfortable. But, as they say, “position obliges.” The game offers two difficulty modes to choose from. There is also a short but quite informative diary. There is no map, so you should prepare for tedious running from location to location. There are a lot of scenes of searching for hidden objects, everything is according to the list.

The scenes themselves are very cluttered with the presence of many small and unnecessary objects, and also contain dark areas in which it is simply impossible to find anything. Therefore, the eyes get tired very quickly. In contrast to search, there are very few mini-games in the game; all are quite simple, but already familiar. There is no guide to the game or achievements in it. The game also lacks a bonus chapter. New game “Redemption Cemetery. Curse of the Raven" It will appeal to all those who like to sometimes tickle their nerves. So download and go ahead for adventures in the damned cemetery.

Game interface language: Russian

Install and play version (323.31 MB):

Download the game Redemption Cemetery. Curse of the Raven free

First part - English version.
- game localizer: BigFishGames.
- official Russian version from Nevosoft.

Second part - English version.
- Russian version (translators Panfilka, Wowan, Bum61e, Olgaunkovska).

The third part - English version.
- Russian version (translators - Royal Raven, Leontina, Mistika, Letty, Alaine, Mirex, Quetzalcoatl, kiSSkiSSka).
- Russian version (translators Old Dog, Decrepit Cat, Wowan).

Fourth part - English version.
- Russian version (translators - Royal Raven, Letty, Cat20087, Alaine, Mirex).

Fifth part - English version.
- official Russian version.


We go through the gates of the cemetery.

We take the iron rod on the grave on the left (it goes into inventory).
Let's scare away the crow from the gravestone on the right and take a closer look at it.
Use a metal rod from the inventory to move the stove away.
We take half of the tablet.
At the fork we turn right.

We drive away the raven and examine the photograph on the grave.
We brush away a piece of paper from the photo in which there is a little girl.
Let's look at the grave nearby.
There is no tombstone.
We insert half of the sign here.
We read the newspaper.
The girl was burned in a fire! Go ahead.
We see a guardhouse.
Let's go inside.
Let's find all the items from the list.
We received the second half of the sign.
We return to the graves.
The spirit of a man appears and begs you to save his daughter.
A portal appeared.
Let's jump into it.

Chapter 1.

We were transported in time and space to the very beginning of the fire, at the moment when the child was still alive.
The house is burning in front of us.
Click on the girl in the window on the second floor.
She screams like a beluga.
Take the newspaper from the mailbox (into inventory).
We shoo a magpie from a tree.
We take part of the lighter from the nest (into inventory).
In the grass next to the house we take the awl (into inventory).
We approach the door.

To the left of it we take a bottle of cleaner G (into inventory).
We put the newspaper under the door and push it forward.
Using an awl, we pick out the key stuck in the keyhole on the other side of the door.
The key falls on the newspaper. We take out the newspaper.
Use the key to open the door.

Hallway.

The room is very smoky.
We take the owl figurine H from the shelf next to the door and break the window with it.
The smoke gradually dissipates through the hole.
We take the brush K on the table near the portrait of the girl, and from the first aid kit (on the chair) we take the bandage M.
We zoom in on book L, in which we see a piece of paper with the numbers 6385.
Open the top shelf in the closet and grab the J flashlight.
On the hood, remove the ventilation grille H, shine a flashlight into the hole and take out the fuse from there.
We are trying to enter the door directly. Crap! Door knob red-hot.
We examine the window and take away hammer I.
Use a hammer to knock out the support from under barrel O.
The barrel rolls up to the entrance to the basement.
We hammer on the barrel from above with a hammer.
The barrel breaks, water spills out and puts out the fire in the basement.
We go down to the basement.

Basement.

We approach the fuse panel on the right.
We insert the found fuse into the shield.
Mini-game. We arrange the fuses so that the sum in each row and column is 15.
Click on the broken wires in the upper left corner of the panel.
Based on color, we connect the wires.
We press the lever.

The electricity is off. Let's go to the closet.
We collect items from the list. An ax goes into inventory.
On the left under the table we find a dirty metal box with combination lock S.
Spray the glass with cleaner and scrub it with a brush. We put code 6385 on the box.
We take gloves T from the box.
Take scissors R on the table.
We go out into the hallway.

First floor corridor.

We put on gloves and open the first inner door W.
The girl's father is lying on the floor.
We take the key from his palm.
We are trying to go further along the corridor, but the collapsed ceiling and fire block our path.
We enter the room to the right of dad.
It's like a closet where all sorts of junk is stored.

Pantry.

In the closet we take the handle from the vice Y, and in the top drawer of the bedside table we take glue Z.
There is also something on the shelf on the left, but I can’t reach it.
Using an ax, we cut a hole in the wall on the left (in the place where there is no wallpaper).
Let's rush there.

Living room.

Take tongs A from the stand near the fireplace.
We move into the hallway.

Hallway.

We take up the broken stool.
Place a bandage, scissors and glue next to it.
Using scissors, cut off a piece of bandage and the cap of the glue.
We spread glue on all the wooden parts of the stool, assemble them together and wrap the leg with a bandage.
We take a stool with us.

1st floor corridor.
We turn left from the man.

Kitchen.
Click on the glowing area, zooming in kitchen furniture.
We are looking for items from the list. We get a knife.
Let's go to the pantry.

Pantry.

We substitute the stool and take out top shelf figurine of a ballerina.
Let's go to the living room.

Living room.

In the living room, we cut off a piece of carpet C with a knife and take it to the basement.

Basement.

Throw the carpet into the puddle of water on the floor E.
The wet carpet is returned to inventory.
Insert the handle into vice D.
Turn the handle, releasing the screwdriver (into inventory).

1st floor corridor.

In the corridor of the 1st floor, we throw a wet blanket on top of the blazing fire and go up to the second floor.

Second floor corridor.

We select mop G from the floor.
We examine the table near the left wall.
There is a clock F on it.
Remember the time on the clock: 10.05
On the right wall, opposite the table, there is some kind of mechanism.
Most likely, it is needed to lower the stairs to the attic.
We enter the room on the right.

Bathroom.

Open the cabinet above the sink and take wire cutters I.
We approach the bathroom.
Take the weight from watch J.
Water is pouring, but there is no container to collect water.
Under the carpet we will find screw H.
We go out into the corridor and go into the second room on the left.

Bedroom.

In the bedside table we take the ruler L, on the bed under the blanket we take the winch handle K.
We return to the basement.

Basement.

Click on the sparkling cabinet to search for items from the list.
A wrench went into inventory.

There is a pry bar on top of the window.
We take out the mount using a mop.
We return to the kitchen.

Kitchen.

Use a pry bar to open the hood.
Inside, use a knife to cut the tape holding part of the lighter.
Click on the sparkling area to search for items from the list.
We find the oil can (in inventory).
We stomp into the living room.

Living room.

We assemble a lighter on the windowsill and fill it with gasoline (or gas) from a can.
Let's go to the bedroom.

Bedroom.
We use a lighter to warm up the ballerina who is frozen to the chest of drawers and take her with us.

2nd floor corridor.
In the corridor of the 2nd floor we unwind the winch trigger mechanism. But there are not enough gears.
Let's go back to the living room.

Living room.

We insert a couple of ballerinas into the music box.
The lid of the box opened.
Mini-game. Arrange the pebbles according to color.
Having completed the puzzle, insert the key into the box.
The ballerinas start dancing, the side panel tilts to the side.
We unscrew the three gears with a screwdriver and with such happiness we run into the second floor corridor.

2nd floor corridor.

We insert the gears and handle into the winch mechanism.
Lubricate the mechanism with oil from an oil can and turn the winch handle.
The stairs go down and we go to the attic.

Attic
Click on the sparkling area to search for items from the list.
We take the pulley.
We approach the grandfather clock Q, hang the weight and set the time to 10.05 (as on the clock in the corridor).
The door opened.
Let's take the plate.
We rip open the bag on column R with a knife and take another part of the plate.
We hang the pulley to the hoist.
We go down to the bedroom.

Bedroom.

We insert two plates into the lock of the chest by the window.
Mini-game. We put together a mosaic by swapping the plates. As a result, we get an image of the ship.
The lock unlocked.
Take the T key from the chest.
This key opens the first room on the left on the 2nd floor.

Library.

Click on the glowing area to search for items from the list.
Take electrical tape.
On the windowsill, we cut off the wire from the electric razor using V cutters.
In the closet on the left, unscrew the door U with a screwdriver.
Let's go to the basement.

Basement.
We connect the wire and wrap it with electrical tape W.
Let's go to the kitchen.

Kitchen.

We approach the sink and remove valve Y with a screwdriver.
We go to the bedroom at the end of the corridor.

Bedroom.

On the window, insert a screw into the latch and tighten it with a Z screwdriver.
We open the window and look outside.

We place the door from cabinet A and, using this improvised bridge, take key B.
Using a ruler, we move the bolt on the shutters of the window next to the bedroom and find ourselves in the room with the girl.
The room is on fire.
Use tongs to take hook C.
Let's go to the library.

Library.


We take the fuse.
Open with a key bookshelf.
We rearrange the books on another shelf to get to the instructions for assembling the winch motor.
We rush to the attic with the trophy.

Attic.

We assemble the engine using instructions and a screenshot.
We insert the wire into the socket and wrap the connected wire with electrical tape.
We put a hook on the winch.
Click on the glowing area in the corner to search for items from the list.
We take the drive belt from the engine into inventory.

We put the belt on the engine.
We insert the fuse into the engine control panel on the pole and press the bottom button.
The load lifted, and we received a gaff for inventory.
Remove the drive belt from the engine.
Let's go to the basement.

Basement.

We put a belt on the shaft of the elevator mechanism.
Let's go to the kitchen.

Kitchen.
Press the elevator button K.
The bucket went down.
Let's go back to the basement for the bucket.
Let's go to the bathroom.
We screw on the valve and draw water into bucket M.
Back to the basement.

Basement.
We pour from the bucket onto the ladder and pull it out with the hook N.
We go outside.
We place the ladder under the window with the girl. She is saved.

We return to the cemetery.
The ghost thanks him for saving his daughter.
The girl’s grave disappears, and in its place we select a clean gravestone.

Let's go to the guardhouse.
Let's go inside.
Click on the glowing area to search for items from the list.
We get a hammer and chisel.
We return to the place where the game began.
At the fork we turn left.

We place the slab on the unmarked grave, and with a hammer and chisel we knock out the name Catherine Steward on it.
The ghost of a woman begs us to help her find her killer.
A portal opens.
We jump into the portal.

Chapter 2.

We find ourselves in front of the mansion where Katerina once lived.
We go to the gardener's house past the mansion.
The gate to the backyard and the house door are locked.
Take hand rake B from the garden cart.
On the path we take ladder C.
We place it at the gardener's house, from the roof of which we take wire D.
We take the stairs into inventory and head towards the main entrance to the mansion.

Main entrance.

We attach the ladder to the street lamp and take valve F from there.
Remove the grate near the fountain.
We lean over the hatch.
It's full of foliage. We rake the leaves.
We insert it into the sewer pipe and then turn valve G.
All the water pours out of the fountain.
Click on the empty fountain to search for items from the list.
We get the key.
Let's go to the mansion.

Main entrance.
We open the door with the key.
Let's go inside.

Hall.

In the middle of the hall there is a coffin with Catherine's corpse.
We approach the coffin.
There's something wrong with the deceased's hands.
We go up the stairs.
In the niche at the feet of the statue we take the ring.
We go down and go left to the dining room.

Dining room.

On the table with wheels we take knife H.
We take banquette I near the large table.
Let's look at the table itself, where we liked a piece of sausage under a silver lid J.
We steal candle K from the candlestick.
Let's zoom in on the chest of drawers.
For some reason they nailed up the chest of drawers.
We move into the room to the right of the chest of drawers.

Kitchen.

We take a piece of cheese L from the table, on cutting board put our sausage and cut off a piece M.
Click on the glowing area on the right and search for hidden objects.
We got a corkscrew.
Click on the wood and take the hacksaw N.
We go out into the hall.

Hall.

We go up the stairs and go straight along the corridor.

2nd floor corridor.

We place the bench against the closet and remove the curtain tassels O from above.
We enter the first room on the right. This is the bedroom of the deceased mistress.

Bedroom.

We tie the curtains with tassels.
On the dressing table on the right we see a box.
Let's open it using the ring.
In it we take tweezers R.
On the chest of drawers next to the photo of Katerina’s son we take the envelope Q.
Take feather P on the bedside table.
We leave the room.

2nd floor corridor.
On the door opposite there is a lock with a secret, but there is not enough ball to open it.
The far door on the right is locked.
Let's point our feet outside.

Main entrance.

There is a shovel on the parapet of the stairs.
We shorten the shovel with a saw.
We attach a candle to the cutting and connect them with wire.
Take the candle on a stick into your inventory.
Click on the sparkling fountain to search for hidden objects.
There are wire cutters.
We return to the dining room.

Dining room.

We approach the boarded up chest of drawers and use wire cutters to pull out the nails S.
In the drawer we take a pen and an oven mitt.
In the kitchen, use an oven mitt to open the door of the stove T and light a candle on a stick.
We go out into the hall.
We go up the stairs to the second floor, but now turn left.

Library.

There is a gas lighting switch on the wall to the left.
We insert the handle into it and turn it U.
The chandelier came on.
As always, there are a lot of incomprehensible objects: on the table there is a stack of papers, in the fireplace there are burnt letters.

We approach the portrait on the wall next to the bear.
We take away the diagram with the image of the ship W sticking out from behind the picture.
We approach a shelf with books, near which there is a mobile ladder, but now something is preventing the movement.
We take out pin X from under the wheels with tweezers.
Click on aquarium V.
There is a piranha swimming there.
We distract it with a piece of sausage and (while the fish is eating) we take out a figurine of a sailor from the aquarium.
We move the stairs.
There is a bottle with a Y boat on the shelf.
Use a corkscrew to remove the cork from the bottle.

Using tweezers we push the sailor onto the boat in accordance with the diagram.
We found a ball.
We pass along the corridor to the doors with a puzzle lock.

We insert the found ball into the lock.
Puzzle. Place the balls as shown in the picture on the right.
The lock opened.
We enter the room.

The room of the owner's son.

Click on the glowing area to search for items from the list.
We find a cage.
We take jar C from the bedside table.
In one of the small drawers of the bookcase, take thread G and label F.
On the floor there are instructions for catching mice D, let's read it a little.
We go to Katherine's bedroom.

Katherine's bedroom.

There are a couple of H medicine bottles on the bedside table.
Glue a label on one of them.
This is a sleeping pill.
Let's go to the kitchen.

Kitchen.

Click on the glowing area to search for hidden objects from the list.
The nutcracker goes into inventory.

On the right, behind the bedside table in front of the mouse hole, we build a mousetrap from a cage, thread, a piece of cheese and a pin.
The mouse crawled out to eat the cheese.
We catch the mouse N.
The cell with the loot goes into inventory.
Cut off the sausage with a knife and mix sleeping pills I into the sausage (into inventory).

The room of the owner's son.

There is a puzzle on the table in my son's room.
Let's throw a mouse into it.
The goal of the game is to guide the mouse to a piece of cheese by rearranging the glass tubes.
A panel comes out with key P on it.
Click on the glowing area to search for items from the list.
We received a figurine of a sailor.
Let's go to the library.

Library.

Insert the second sailor figurine into glass bottle with a boat.
The numbers 41 72 appeared on the sail.
We go to the gardener's house.

Gardener's house.

We open the door with the key.
We go inside the house.

Click on the glowing area to search for items from the list.
A sponge goes into inventory.
We take the rake R near the bed, and the tags Q in the chest.
There are cages with poisonous snakes on the table.
We return to the mansion.

Hall.

We approach the coffin.
We rub the deceased woman's hand with a sponge.
Under the layer of makeup, a snake bite became visible.
Let's go to the gardener's house.

Gardener's house.

Click on the glowing area to search for items from the list.
The bolt cutter goes into inventory.
We head to the table in the right corner.
You need to place tags with the names of the snakes on the cages. It is not yet clear how to do this.
We go out onto the street and turn right.

We cut the wire with a bolt cutter and enter the gate leading to the backyard.

Backyard.

We see a shepherd in a doghouse.
We give the dog a piece of sausage with the sleeping pill T.
She goes into nirvana, remove the key U from the collar.
We use a rake to clear away the pile of leaves against the wall.
We get a book about snakes and the Dreamcatcher W amulet.
We go into the gardener's house.

Gardener's house.

We open the book.
We look at the pictures and stick tags with the names of the snakes on the cells.
We push the green snake into the jar and go to the mansion.

2nd floor corridor.

In the second floor corridor we approach the second door on the right.
We insert the key into the lock and open the door of the room.

Husband's bedroom.

We take hourglass G from the coffee table, and inkwell I from the large table by the window.
We approach the safe built into the wall J.

Dial code 4172 (remember the boat from the bottle).

The safe is open, but there is another lock inside - a puzzle.
The hole in the safe opens into Catherine's room.
Now it is clear how the snake bit the owner of the mansion.
The creators of the game clearly stole the idea and the old Conan Doyle.
We put a snake from a jar in the safe.

Kathleen's bedroom.

There is some kind of string K hanging under the picture above the bed.
We tie the Dream Catcher to it.
Let's pull on it.
A snake slides down the cord onto the bed and hides under the pillow.
We put our hand under the pillow (we are not afraid of anything) and find the M key.
We open the dressing table drawer with the key and find a sheet of paper N.
Let's go to the library.

Library.

We put the piece of paper in a stack of papers on the table.
Place the following items from your inventory nearby: an hourglass, a feather, an inkwell, an envelope and a nut cracker.
Let's restore Kathleen's will using the items on the table.
Break the hourglass with a nutcracker and pour sand onto the paper.
We place the pen on the paper on which the letters appear.
Click on the inkwell and again on the paper.
We put the letter in the envelope.
A sealed envelope with a will goes into inventory.
We go outside to the mailbox and mail the will.
Hubby gets arrested.

We return to the cemetery.

We find ourselves at Katherine's grave.
Her spirit thanks him for taking care of her son and offers help on how to get out of here.

Click on the scarecrow next to the grave.
Take key B from the scarecrow's eye.
Let's go to the barn.
Behind the house, use the key to open storage room C and take shovel D.
We return to Katherine's grave and turn left.
Here we see another grave with a crypt.

We dig a hole with a shovel to the right of the grave and find a slab.
We put it on the grave.
The spirit of Marie Madison appears and tells us about her problems.
They say that she was a doctor and during the epidemic (when she was traveling with the vaccine to save people) she was killed and the vaccine was stolen.
He asks to find a cure and save people. We dive into the portal.

Chapter 3.

Stagecoach.

In the foreground is a stagecoach and two people lying next to it.
The woman is killed, the man is unconscious.
Inside the stagecoach we take flint E.
On the hill we see a castle.
Let's go there.

At the castle walls.

Click on the glowing area near the wall, zoom in on the image and begin searching for objects.
An ax goes into inventory.
Find shovel F.
We return to the stagecoach.

Stagecoach.

We dig out disk G with a shovel.
Using an ax we cut down a branch from tree H and cut off the branches from the branch.
A stick goes into inventory.
Use a stick to lift the back wheel of the stagecoach and pull out the whip J.
Let's go back to the castle.

At the castle walls.

In the same place we search for items from the list.
The chain is in inventory.

Use a whip to pull out the rope ladder and crawl inside.

Bridge control room.

Remove the halberd on the right from wall L.
There is a bucket hanging from the ceiling, which we tighten with the halberd M.
Use a bucket to scoop out the water from the barrel, at the bottom of which we take disk N.
We go to the three columns in the center.
Place the disks from the inventory on the left column.

Puzzle. You need to drag all the disks from the left column to the right.
The right column lowers and releases the bridge extension lever.
Turn the lever O.
The suspension bridge is lowered.
Now you can safely enter the castle through the gate.

Castle courtyard.

We hook the chain to the well, and place a bucket on the chain.
Click on the bucket - it falls into the well.
We take out a bucket of water.
Inside the bucket is the key to the prison cell.
We go through the basement door to the right.

Torture chamber.


In the inventory there is a cannon wheel.
Take the gem P from the skeleton's eye socket.
We open the prison cell with the Q key.
Take gunpowder R.
We go out into the yard.
We go right around the corner of the house.

Forge.

Take the hammer T on the anvil and one of the swords S.
Back to the yard.
Let's go left behind the building to the cannon.
We insert a wheel into it, add gunpowder, but there is no cannonball.
We return to the yard.
We return to the prison cell.

Torture chamber.

We rip up the mattress and get a U hacksaw.
Click on the glowing area to search for items from the list.
We find ticks.

We go to the house on the left and cut down the door with an ax V, and use a hacksaw to saw through the internal bolt.

Werewolf's Hideout.

Inside we take the cannonball W and lock the werewolf behind bars.
We return to the bridge control room.
On the window on the left, we remove the nail from the frame using V pliers.
We run to the gun.

We put the cannonball in the barrel.
Light the wick with flint.
The cannon fires (for some reason it blows out the door in the tower).
Let's go there to see what we've done.
Let's go inside.

Armory.

The cannonball got stuck in the wall opposite the door.
Click on the glowing area to search for items from the list.
The ring from the hatch goes into inventory.

We approach the hatch, insert ring 5.
We open the hatch and go down into the basement.

Basement.

In the chest we take the mold for casting 7, remove the bayonet 6 from the rifle.
We insert a stick into the upper part of the pick and for strength, hammer a nail 8 into it.
A whole pickaxe goes into inventory.
Let's go upstairs.

Armory.

Click on the glowing area to search for items from the list.
There is a coin in the inventory.
We approach the wall and hit it with pickaxe 9.
Cannonball in inventory.
Let's go into the yard.

Yard

Using a pickaxe, open the grate next to the well and take out coat of arms 10.
We go straight to the main tower.

There is a puzzle lock on the door.
We insert the coat of arms into the castle and assemble the mosaic according to the model on the right.
Let's go inside.

Main tower.

There is a book C on the table.
We read in it that a werewolf can only be killed with a silver bullet.
The book is in inventory.
We approach the knight in armor D.
We give him the sword.
In return we get a piece of the puzzle.
Let's go to the fireplace and take firewood B.
Let's go up the spiral staircase to the second floor.
Click on the glowing area to search for items from the list.
Another gold coin.

We approach the shelves on the left and put the book in place.
We get a piece of the puzzle.
We return to the first floor.
We approach the puzzle on the left F.

We insert the missing parts and look for identical pairs.
We receive a coin for winning.

We approach the table and insert three coins into the holes.
Glowing area by the sofa.
Click on the glowing area to search for items from the list.
We go to the eagle statue.

We insert stones instead of eyes for the eagle.
He gives us instructions for casting a silver bullet.
We return to the stagecoach.

Stagecoach.

We pick the chest lock.
To do this, insert a bayonet into the keyhole and hit the bayonet with a hammer.
From the chest we take a needle and thread and a wallet.
We go to the castle to the forge.

Forge.

We put firewood in the firebox, light the fire with flint, sew up the furs with thread and fan the fire.
We insert the mold into the block, pour silver into the ladle and move it into the fire.
We got a silver bullet.
We go to the main tower on the second floor.

We approach the table and put the silver bullet on the table.
We put the gun on the support.
We insert the barrel into which we pour gunpowder and a bullet.
We tamp it all down with a cleaning rod.
We take the pistol and go to the werewolf's hideout.

We shoot at him (the book didn’t lie - the monster got a skiff) and put the cannonball in the cup.
The grate rose.
From the first aid kit we take the vaccine and smelling salts.
Let's go to the stagecoach.

Stagecoach.

We put the vaccine in the man’s hand and let him smell the salt.

We return to the cemetery.
The doctor thanks us.

At the foot of the monument there is a suitcase, from it we will get a figurine of a raven 4.
We go to the cemetery gates.
On the right is the crypt.
We insert figurine 5 into the niche and go inside.
We open the coffin.
Near the skeleton we take the key to gate 6.
We insert the key into lock 7 and break out of the cemetery.

In the dead of night, driving past a cemetery, you get into a car accident. Sotka is not plowed, not a soul is around. What would any sane person do in such a situation? Well, of course, he goes to meet the dead.

We go through the gates of the cemetery. Click on the grave on the left and take the iron rod (goes into inventory). Let's remove the crow from the gravestone and take a closer look at it. You need to lift the slab. Take the metal rod from the inventory and move the slab away. Let's raise half of the sign. At the fork we turn right. Let's drive away the raven and examine the photograph on the grave. Let's wipe away the leaf from the photo in which there is a little girl. Let's examine the grave nearby. There is no tombstone. Who is buried? H.Z. You can insert half of the sign here.
Let's read the newspaper. The girl was burned in a fire! Go ahead.
We see a guardhouse. Let's go inside. Let's find all the items from the list. We received the second half of the sign. We return to the graves. The spirit of a man appears and begs you to save his daughter. There is nothing for him here anymore. But the daughter must live! A portal appeared. Let's jump into it.

Episode 1.

We were transported in time and space to the very beginning of the fire, at the moment when the child was still alive. The house is burning in front of us. Click on the girl in the window on the second floor. She calls for help. Take the newspaper from the mailbox (into inventory). We drive a magpie out of a tree. We take part of the lighter from the nest (into inventory). In the grass next to the house we take the awl (into inventory). We approach the door. To the left of it we take a bottle of cleaner (into inventory). We put the newspaper under the door and push it forward. Using an awl, we pick out the key stuck in the keyhole on the other side of the door. The key falls on the newspaper. We take out the newspaper. Use the key to open the door.

Hallway.
Hard to see. The room is very smoky. Take the owl figurine 1 from the shelf next to the door and break the window with it. The smoke gradually dissipates through the hole. We take brush 4 on the table near the portrait of the girl, and from the first aid kit (on the chair) we take out bandage 6. Let's zoom in on book 5, in which we see a piece of paper with the numbers 6385. Open the top shelf in the closet and grab a flashlight 3. On the hood, remove the ventilation grille 7, shine the light into the hole with a flashlight and take out the fuse from there. We are trying to enter the door directly. Crap! The door handle is hot. We inspect the window and take away hammer 2. Use a hammer to knock out the support from under barrel 8.

She rolls up to the basement. We hammer on the barrel from above with a hammer. The barrel breaks, water spills out and puts out the fire in the basement. We go down to the basement.

Basement.
On the right is the fuse panel. Let's bring it closer. One fuse is missing. Place the found fuse in the shield. Puzzle. Arrange the fuses so that the total in each row and column is 15.

The fuses have been replaced. Click on the broken wires in the upper left corner of the panel. Based on color, let's connect the wires. Let's press the lever.

The electricity is off. Let's go to the closet. We collect items from the list. An ax goes into inventory. On the left, under the table, we find a dirty metal box with a combination lock. Spray the glass with cleaner and scrub it with a brush. We put code 6385 in the box.

We take the gloves from him. We go out into the hallway. Let's put on gloves and open the first inner door.

First floor corridor.
The girl's dad is lying on the floor. We won't be able to help him anymore. We take the key from his palm. We are trying to go further along the corridor, but the collapsed ceiling and fire block our path. We enter the room to the right of dad. It looks like a storage room where all sorts of rubbish is stored (so I could live like that - a storage room about twenty meters long).

Pantry. In the closet we take the handle from the vice, and in the top drawer of the nightstand there is glue. There is also something on the shelf on the left, but apparently we didn’t eat much porridge as a child. Can't get it. Using an ax, we cut a hole in the wall on the left (in the place where there is no wallpaper).

Let's rush there.

Living room.
Take the tongs from the stand near the fireplace. We return to the basement.

Basement.
We take the scissors on the table and insert the handle into the vice. We turn the handle, releasing the screwdriver (into inventory). Let's move to hallway. We take up the broken stool. Place a bandage, scissors and glue next to it. Using scissors, cut off a piece of bandage and the cap of the glue. We spread glue on all the wooden parts of the stool, assemble them together and wrap the leg with a bandage.

We take a stool with us.

1st floor corridor.
Let's turn left from the man. Kitchen. Click on the glowing area, zooming in on the kitchen furniture. We are looking for items from the list. We receive a knife from generosity. We go to the sink and remove the valve with a screwdriver. Let's go to pantry. We substitute a stool and take out a ballerina figurine from the top shelf. IN living room We cut off a piece of carpet with a knife and take it to basement. We throw the carpet into a puddle of water on the floor. The wet carpet is returned to inventory. IN corridor 1st floor throw the wet blanket on top of the blazing fire (we learned the profession of a firefighter along the way)

and go up to the second floor.

Second floor corridor.
We pick up a mop from the floor. We examine the table near the left wall. There is a clock on it. Let's remember the time on the clock: 10.05 On the right wall, opposite the table, there is some kind of mechanism. Most likely, it is needed to lower the stairs to the attic. We enter the room on the right. Bathroom. Open the cabinet above the sink and take the wire cutters. We approach the bathroom. We take the weight from the clock and screw on the handle from the faucet. Water is pouring, but there is no container to collect water. We'll find a screw under the carpet.

Let's go out into the corridor and go into the second room on the left. Bedroom. We take a ruler in the bedside table, and a winch handle on the bed under the blanket. On the window, insert a screw into the latch and tighten it with a screwdriver. We open the window and look outside. We scare the crow, it flies away, throwing the key, but it is far away. There’s no way to get it (children - eat the carrots).

We return to the basement. The closet sparkled. Let's zoom in on this part of the basement and start searching for items from the list. A wrench went into inventory. There is a pry bar on top of the window. Let's get it out with a mop. Let's go back to kitchen. Use a pry bar to open the hood. Inside, use a knife to cut the tape holding part of the lighter. Click on the sparkling area. We are looking for items from the list. We find the oil can (in inventory). Telephone to living room. We assemble a lighter on the windowsill and fill it with gasoline (or gas) from a can.

Let's go to bedroom. We use a lighter to warm up the ballerina who is frozen to the chest of drawers and take her with us.

In the corridor of 2 floors unwind the winch trigger mechanism. But here it’s a complete bummer - there are no gears. Let's go back to living room. We insert a couple of ballerinas into the music box. The lid opened. Puzzle. Arrange the pebbles according to color.

Having completed the puzzle, insert the key into the box. The ballerinas start dancing, the side panel tilts to the side. We unscrew the three gears with a screwdriver and run with such happiness to the second floor corridor. We insert the gears and handle into the winch mechanism. Lubricate the mechanism with oil from an oil can and turn the winch. The stairs go down and we go to the attic.

Attic
Glowing area. We are looking for items from the list. We take the pulley. We approach the grandfather clock, hang the weight and set the time to 10.05 (as on the clock in the corridor). The door opened. Let's take the plate. We rip open the bag on the column with a knife and take another part of the plate. Let's hang the pulley to the hoist. Let's go down to bedroom. We insert two plates into the lock of the chest by the window. Puzzle. You need to assemble a mosaic by swapping the plates. As a result, we get an image of the ship.

The lock unlocked. Take the key from the chest. They open the first room on the left on the 2nd floor.

Library.
Click on the glowing area and begin searching for items from the list. Take electrical tape. On the windowsill, we cut off the wire from the electric razor with wire cutters. In the closet on the left, unscrew the door with a screwdriver. Let's go to bedroom. We look out the window, place the door from the closet and, using this improvised bridge, take the key. Using a ruler, we move the bolt on the shutters of the window next to the bedroom and find ourselves in the room with the girl. The room is on fire. We take the hook with tongs. Let's go to library. Click on the glowing area and search for items from the list. We take the fuse. Open the bookcase with the key. We rearrange the books on another shelf to get to the instructions for assembling the winch motor.

We rush with the trophy attic. We assemble the engine using instructions and a screenshot.

Attic.
We insert the wire into the socket and wrap the connected wire with electrical tape. We put a hook on the winch. There is a glowing area in the corner on the right. Search for items from the list. We take the drive belt from the engine into inventory. We put the belt on the engine. Insert the fuse into the engine control panel on the pole and press the bottom button. The load lifted, and we received a gaff for inventory. Remove the drive belt from the engine. Let's go to the basement.

Basement.
We connect the wire and wrap it with electrical tape. We put a belt on the shaft of the elevator mechanism.

Let's go to kitchen. Press the elevator button. The bucket went down. Let's go back to the basement for the bucket. Let's go to bathroom, we collect water in a bucket. Back in basement. We pour it from the bucket onto the ladder and pull it out with a hook. We go outside. We place the ladder under the window with the girl. She is saved.

We return to the cemetery. The ghost thanks us for saving his daughter. The girl’s grave disappears, and in its place we pick up a clean gravestone.

Let's go to the guardhouse. Let's go inside. Click on the glowing area. Search for items from the list. We get a hammer and chisel. Let's return to the place where the game began. At the fork we turn left. We place the slab on the unmarked grave, and with a hammer and chisel we knock out the name Catherine Steward on it. The ghost of a woman begs us to help her find her killer. A portal has opened. We're kind today. We need to hurry. We jump into the portal.

Episode 2.

We find ourselves in front of the mansion where Katerina once lived. We are trying to take something here, but nothing works. We'd better go somewhere else. We go to the gardener's house past the mansion. The gate to the backyard and the house door are locked. We take a hand rake in the garden cart. On the path we take the stairs. We attach it to the gardener’s house, from the roof of which we privatize the wire.

Take the stairs to the inventory and head to the main entrance to the mansion.

Main entrance.
Let's put the ladder next to the street lamp and take the valve from there. We remove the grate near the fountain. We lean over the hatch. It's full of foliage. We rake the leaves. Before us sewage pipe, into which we insert, and then turn the valve.

All the water flows out of the fountain. Click on the empty fountain and start searching for items from the list. We get the key. We go to the mansion, open the door with the key. Let's go inside.

Hall.
Fun business. Looks like they're celebrating Halloween here. In the middle of the hall there is a coffin with Catherine's corpse. Let's come up and see how she's lying there. Not bad, but something is wrong with the hands. We go left to the dining room.

Dining room.
Take a knife on the table with wheels. We take a banquette near the large table. Let's take a look at the table itself, where we liked a piece of sausage under a silver lid. We steal the candle from the candlestick.

Let's take a look at the chest of drawers. As the postman Pechkin used to say, “They would have gone for mushrooms with a suitcase.” The people in this mansion are definitely not all at home. For some reason they nailed up the chest of drawers. We move into the room to the right of the chest of drawers.

Kitchen.
We take a piece of cheese from the table, put our sausage on the cutting board and cut off a piece. Click on the glowing area on the right and search for hidden objects. We got a corkscrew. Click on the wood and take the hacksaw. We go out into the hall. We go up the stairs. in the niche at the feet of the statue we take the ring and go straight along the corridor. We place the bench next to the closet and remove the curtain tassels from above.

We enter the first room on the right. This is the bedroom of the deceased mistress.

Bedroom.
It’s a little dark, so that it becomes light we tie the curtains with tassels. On the dressing table on the right we see a box. Let's open it using the ring. We take tweezers in it. On the chest of drawers next to the photo of Katerina’s son we take the envelope. Let's grab a pen on the bedside table. Let's leave the room. On the door opposite there is a lock with a secret, but there is not enough ball to open it. The far door on the right is locked. Let's point our feet outside.

Main entrance.
There is a shovel on the parapet of the stairs. Let's shorten it with a saw. We attach a candle to the cutting and connect them with wire. Take the candle on a stick into your inventory.

The fountain glows. Let's start searching for hidden objects. There are wire cutters. We return to dining room. We approach the boarded-up chest of drawers and use wire cutters to pull out the nails. In the drawer we take a pen and an oven mitt. In the kitchen Use an oven mitt to open the stove door and light a candle on a stick. We go out into the hall. We go up the stairs to the second floor, but now we turn left.

Library.
There is a gas lighting switch on the wall to the left. We insert the handle into it and turn it. The chandelier came on. As always, there are a lot of incomprehensible objects: on the table there is a stack of papers, in the fireplace there are burnt letters. Let's go to the portrait on the wall next to the bear. We take away the diagram with the image of a ship sticking out from behind the picture. We approach a shelf with books, near which there is a mobile ladder, but now something is hindering the movement. We take out a pin from under the wheels with tweezers. Let's click on the aquarium. There is a piranha swimming there. Let's distract it with a piece of sausage and (while the fish is eating) take the sailor figurine out of the aquarium. Let's move the stairs. There is a bottle with a boat on the shelf. Use a corkscrew to remove the cork from the bottle. Using tweezers we push the sailor onto the boat in accordance with the diagram. We found a ball.
We pass along the corridor to the doors with a puzzle lock. We insert the found ball into the lock. Puzzle. Place the balls as shown in the picture on the right.

The lock opened. We enter the room.

This is the room of the owner's son.
Click on the glowing area. Search for items from the list. We find a cage. Let's take the jar from the nightstand. In one of the small drawers of the bookcase, take the threads and the label. There are instructions on how to catch mice on the floor, let’s read them a little. Let's go to Katherine's bedroom. There are a couple of bottles of medicine on the bedside table. Glue a label on one of them. This is a sleeping pill. Let's go to kitchen. Click on the glowing area. We are looking for hidden objects from the list. A nutcracker (rich Russian) goes into inventory. On the right, behind the bedside table in front of the mouse hole, we build a mousetrap from a cage, thread, a piece of cheese and a pin. The mouse crawled out to eat the cheese (naive).

We catch a mouse. The cell with the loot goes into inventory. In my son's room there is a puzzle on the table. We launch Berlaga (mouse) into it. The goal is to guide the mouse to a piece of cheese by rearranging the glass tubes.

The panel on which the key lies comes out. Glowing area. Search for items from the list. We received a figurine of a sailor. Let's move to library.
We insert the second sailor figurine into the glass bottle with the boat. The numbers 41 72 appeared on the sail. We go to the gardener’s house.

Gardener's house.
We open the door with the key. Let's go inside. Glowing area on the bed. We are looking for items from the list. A sponge (SpongeBob) gets into the inventory. Take a rake near the bed and tags in the chest. There are cages with snakes on the table. One is more poisonous than the other. Let's go back to mansion. We approach the coffin. We rub the deceased woman's hand with a sponge. Under the layer of makeup, a snake bite became visible. Let's go to gardener's house. Glow near the bed. Search for items from the list. The bolt cutter goes into inventory. We head to the table in the right corner. You need to place tags with the names of the snakes on the cages. It is not yet clear how to do this.
Let's go out into the street and turn right. We cut the wire with a bolt cutter and enter the gate leading to the backyard. We see a shepherd in a doghouse. We give the dog a piece of sausage, but it’s a bummer, she ate it and didn’t choke. Only the barking became stronger. Let's go to kitchen for a new portion of sausage. We cut it off with a knife, mix sleeping pills into the sausage until it piles up, and return to the good dog. We feed this mash to the dog. She goes into nirvana, and we remove the key from the collar. We use a rake to clear away the pile of leaves against the wall. We get a book about snakes and a Dreamcatcher amulet. Let's go to gardener's house. We open the book. We look at the pictures and stick tags with the names of the snakes on the cells. We push the green snake into the jar and go to mansion.
In the second floor corridor we approach the second door on the right. We insert the key into the lock and open the door of the room.

Husband's bedroom.
We take an hourglass from the coffee table, and an inkwell from the large table by the window. We approach the safe built into the wall. Dial code 4172 (remember the boat from the bottle).

The safe is open, but there is another lock inside - a puzzle. Wow! The hole in the safe opens into Catherine's room. Now it is clear how the snake bit the owner of the mansion. The creators of the game clearly stole the idea and the old Conan Doyle. We put a snake from a jar in the safe.

Kathleen's bedroom.
There is some kind of string hanging under the picture above the bed. We tie the Dream Catcher to it. Let's pull on it. A snake slides down the cord onto the bed and hides under the pillow. We put our hand under the pillow (we are not afraid of anything) and find the key. We open the dressing table drawer with the key and find a sheet of paper. Let's go to the library.

Library.
We put the piece of paper in a stack of papers on the table. Place the following items from your inventory nearby: an hourglass, a feather, an inkwell, an envelope and a nut cracker. Let's restore Kathleen's will using the items on the table. Break the hourglass with a nutcracker and pour sand onto the paper. Let's place the pen on the paper on which the letters appear. Click on the inkwell and again on the paper. We put the letter in the envelope. A sealed envelope with a will goes into inventory. We go outside to the mailbox and mail the will. Hubby gets arrested.

We return to the cemetery.

We find ourselves at Katherine's grave. Her spirit thanks us for taking care of her son and offers us help on how to get out of here. Click on the scarecrow next to the grave. We take the key from the scarecrow's eye. Let's go to the barn. Behind the house, open the storage room with the key and take a shovel. Let's return to Katherine's grave and turn left. Here we see another grave with a crypt. We dig a hole with a shovel to the right of the grave and find a slab. We put it on the grave. The spirit of Marie Madison appears and tells us about her problems. They say that she was a doctor and during the epidemic (when she was traveling with the vaccine to save people) she was killed and the vaccine was confiscated. Asks us to find a cure and save people. We can't sit down today. We dive into the portal.

Episode 3.

Stagecoach.
Before us is a night road. In the foreground is a stagecoach and two people lying next to it. The woman is killed, the man is unconscious. Inside the coach we take the flint. On the hill we see a castle. Let's go there. There is a luminous area near the wall, we zoom in on the image and begin searching for objects. An ax goes into inventory. We find a shovel. They wanted to climb the rope ladder, but someone dragged her up. Let's return to the stagecoach. We dig out the disc with a shovel. We use an ax to cut down a branch from a tree and cut off the branches from the branch. A stick goes into inventory. We lift the back wheel of the stagecoach with a stick and take out the whip. Let's go back to the castle. In the same place we search for items from the list. The chain is in inventory. Use a whip to pull out the rope ladder and crawl inside.

Bridge control room.
We remove the halberd on the right from the wall. There is a bucket hanging from the ceiling, which we pull together with a halberd. Use a bucket to scoop out the water from the barrel, at the bottom of which we take the disk. We go to the three columns in the center. Place the disks from the inventory on the left column. Puzzle. You need to drag all the disks from the left column to the right. The right column lowers and releases the bridge extension lever. We turn the lever. The suspension bridge is lowered. Now you can safely enter the castle through the gate.

Castle courtyard.
We hook the chain to the well, and place a bucket on the chain. Click on the bucket - it falls into the well. We take out a bucket of water. Inside the bucket is the key to the prison cell. We go through the basement door to the right.

Torture chamber.
Click on the glowing area. Search for items from the list. In the inventory there is a cannon wheel. Take the gemstone in the skeleton's eye socket. We open the prison chamber with the key. Let's take gunpowder. We go out into the yard. We go right around the corner of the house.

Forge. Take the hammer on the anvil and one of the swords. Back to the yard. Let's go left behind the building to the cannon. We insert a wheel into it, add gunpowder, but there is no cannonball. We return to the yard. Let's go back to the secret chamber. We rip up the mattress and get a hacksaw. Glowing area. Search for items from the list. We find ticks. We go to the house on the left and chop down the door with an ax, using a hacksaw to saw through the internal bolt.

Werewolf's Hideout.
Inside we take the cannonball and lock the werewolf behind bars. Let's run to gun. We put the cannonball in the barrel. Light the wick with flint. The cannon fires (for some reason it blows out the door in the tower). Let's go there to see what we've done. Let's go inside.

Armory.
The cannonball got stuck in the wall opposite the door. Glowing area. Search for items from the list. The ring from the hatch goes into inventory. We approach the hatch, insert the ring. We open the hatch and go down into the basement. In the chest we take the casting mold and remove the bayonet from the rifle. We return to bridge control room. On the window on the left, we remove the nail from the frame with pliers. We return to basement. We insert a stick into the top of the pick and hammer a nail in there for strength. A whole pickaxe goes into inventory. Let's go upstairs. Glowing area. Search for items from the list. There is a coin in the inventory. We approach the wall and hit it with a pickaxe. Cannonball in inventory. Let's go into the yard.

Yard Using a pickaxe, we open the grate next to the well and take out the coat of arms. We go straight to the main tower. There is a puzzle lock on the door. We insert the coat of arms into the castle and assemble the mosaic according to the model on the right. Let's go inside.

Main tower.
A book is on the table. We read in it that a werewolf can only be killed with a silver bullet. The book is in inventory. We approach the knight in armor. We give him the sword. In return we get a piece of the puzzle. Let's go to the fireplace and take firewood. Let's go up the spiral staircase to the second floor. Glowing area. Search for items from the list. Another gold coin. We approach the shelves on the left and put the book in place. We get a piece of the puzzle. Let's go back to the first floor. We approach the puzzle on the left. We insert the missing parts and look for identical pairs. We receive a coin for winning. We approach the table and insert three coins into the holes. Glowing area by the sofa. Search for items from the list. We received a gem. We go to the eagle statue. We insert stones instead of eyes for the eagle. He gives us instructions for casting a silver bullet.

Back to stagecoach. We pick the chest lock. To do this, insert a bayonet into the keyhole and hit the bayonet with a hammer. From the chest we take a needle and thread and a wallet. Let's go to the castle forge.

Forge.
We put firewood in the firebox, light the fire with flint, sew up the furs with thread and fan the fire. We insert the mold into the block, pour silver into the ladle and move it into the fire. We got a silver bullet. Let's go to main tower to the second floor. We approach the table and put the silver bullet on the table. We put the gun on the support. We insert the barrel into which we pour gunpowder and a bullet. We tamp it all down with a cleaning rod. We take a pistol and go to werewolf hideout. We shoot at him (the book didn’t lie - the monster got a skiff) and put the cannonball in the cup. The grate rose. From the first aid kit we take the vaccine and smelling salts.

Let's go to stagecoach. We put the vaccine in the man’s hand and let him smell the salt. Happy end. The city is saved.

We return to the cemetery.
The doctor thanks us. At the foot of the monument there is a suitcase, from it we will get a figurine of a raven. We go to the cemetery gates. On the right is the crypt. We insert the figurine into the niche and go inside. We open the coffin. Near the skeleton we take the key to the gate. We insert the key into the lock and break out of the cemetery.

Everyone who has not yet turned gray from these nightmares is offered a bonus level.

Bonus level.

We go to the shed and begin searching for items from the list. A knife goes into inventory. Let's go around the corner into the pantry and take the pruning shears. We go to the man's grave. We take the figurine in the hollow and move to Katherine’s grave. In the best traditions of horror films, we cut the scarecrow with a knife ("Saw 3" is resting) and take a stick. We leave the cemetery into the city.

In front of us is a square with three houses. To the right is a flower shop, to the left is a residential building, and straight ahead is an antique store. Use a stick to move the lantern and take a watering can. We go to the glowing area. Search for items from the list. A brush goes into inventory. With a brush we sweep away the ashes from the ashes and select the ring with the diamond.

We enter the door of a residential building. Glowing area. Search for items from the list. The suction cup is in our inventory. We go out into the street and go to the antique dealer. Let's go inside.

We approach the glass display case. We attach a suction cup to the glass. We cut a hole in the glass with a ring, pull it out with a suction cup and take out the hook. We go into the far room. We take half of the photo on the table. There is a carpet hanging on the wall. A drawing is attached to it with a pin. We approach the dressing table and take the key next to the woman’s photo.

We go outside. We used a hook to clean the drain of a residential building. Water poured into the barrel. We fill the watering can with water and water the rose. We cut it off with pruning shears. Rose in inventory.

Let's go to the flower shop. There is a puzzle lock on the door. We insert the rose into the vase. You need to assemble a picture from pieces (a game like tag). The lock opened. Let's go inside. Let's take the kettle. On the shelf above the bed we take matches and insert half of the photograph into the frame. We go out into the yard and fill the kettle with water.

We go to the antique dealer in the back room. There is a stand on the table. We put the kettle on it. Light the candle with matches and heat the kettle. We take boiling water and a candle into inventory.

Let's go to a residential building. Pour boiling water into the frozen fireplace and take the other half of the photograph.

We return to the flower shop. Insert the second half of the photo. The mirror cracks and we take the key.

We return to the residential building and open the door with the key to the back room. Let's go inside. We begin searching for hidden objects from the list. In inventory there is a weight. Let's take a cane.

In the flower shop we insert the candle into the box on the table. We light a candle. We get a wax star. Let's go out.

There is a glowing area in the courtyard of a residential building. Search for items from the list. The scoop goes into inventory.

In a flower shop we take some sand from a pot with a cactus.

We return to the cemetery to the barn. A hollow log lies in front of him. Using a cane, we take out the scales from it. Glowing area in the barn. We begin searching for hidden objects from the list. Hammer in inventory. Let's go to the doctor's grave. We break the pot on the left with a hammer and take the figurine.

In an antique store in the back room we see a dirty spot on the ceiling. We hit it with a stick, the handle falls. In the next room, insert the handle into the cash register. We pull on it and get several gold coins.

In a residential building, in the back room, we put scales, gold coins, a weight, sand, and a wax star on the table. We put a weight on the scales and measure the same weight with coins. We put coins in the ladle. Blowtorch melt them. We place the wax star in the sand and pour molten gold into its imprint. We get a rough golden star. The glowing area is on the right. Search for items from the list. The file is in inventory. We see a vice in the closet. We insert the star into them and grind it with a file. Gold star in inventory. There is a glowing area in the near room. We begin searching for items from the list. We get a figurine.

In the flower shop, we insert a gold star into the box, take a figurine and part of the amulet from it.

In an antique shop in the back room we put figurines on a table with scales. The dog figurine weighs 3 grams, the snakes 2, the gorgon 1. On three scales we set the combination 574. A passage to the basement has opened under the buffet. Use the key to open the nightstand on the right. Let's take the book. We put it on the stand. The book opened and the magical symbols were taken. They need to be inserted into the cover of the book, as shown in the diagram from the carpet. They took the second part of the amulet.

We go to the crypt at the gate. We insert the pieces of the amulet into the niche. The spirits of lovers unite.

You win.

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I was driving a car at night, and some kind of conduct led me to a cemetery. Now I have to help the ghosts to find a way out of this cemetery.

I'm in a cemetery, at a crossroads. I found a metal rod on the left side of the car and applied it to the fallen tombstone. I lifted the slab under it and found half of the tablet from the grave. I go to the right, I found myself in front of two graves. At the man’s grave I found a newspaper that talks about a fire in a house in which a father and daughter died. She brought the grave closer and inserted part of the tablet. I go to the right and come to the barn. Inside the barn, I go through the “hidden object” level and get the second half of the grave sign. I returned to the graves, inserted the other half of the sign onto the grave - a ghost appeared. The ghost talked to me and asked me to help save his daughter from the fire. A cloud with a house appeared. I click on it and am transported to the burning house.

Story 1. I am standing at the gate, in front of a burning house. In the second floor window I see a girl asking for help. I need to save her. I found a newspaper in the mailbox and an awl in the grass. I clicked on a crow on a tree; it had lost something in the nest. I found a lighter inside the nest. I go to the door of the house. I found a spray bottle near the door. I see that the key is in the door from the inside. I put the newspaper under the door and applied the awl to the keyhole. I pulled out a newspaper and found a key on it. I opened the door with the key and entered the house.

I'm inside the house, in the corridor. There is a lot of smoke in the room, it is hard to see. She took an owl figurine from the shelf and broke the window with it. She picked up a hammer from the windowsill. Smoke came out of the room. I took a brush from the table, a bandage from the first aid kit (bag), and a flashlight from the secretary. I found a button behind the grille of the hood under the ceiling. She used a hammer on the supports under the barrel - they knocked them out, the barrel rolled and stopped opposite the entrance to the basement. Once again I hit the barrel with a hammer - I smashed it, the water poured out of the barrel and put out the fire. Now you can go down to the basement.

I'm in the basement. I look at the panel on the wall - I need to turn off the power. I inserted the button into place on the dashboard - I go through a mini-game in which I need to set the numbers correctly so that the horizontal and vertical sum is equal to 15. The solution to the mini-game is in the dashboard.

I set the numbers correctly, but I see that the wires are broken - I go through the mini-game with wires. To complete the mini-game with wires, you need to connect the wires correctly by color. Completed the mini-game, clicked on the switch and turned off the current. In the closet I go through a “hidden object search” and get an axe. She took the scissors from the table. There is an iron box under the table with a code on it. You can't see it, you need to wipe the glass. I applied the spray to the glass, then wiped it with a brush - I cleaned the glass. I enter the code that I saw in the book 6385. Inside the box I found a glove.

I went into the room, looked at the chair, put a bandage and scissors on the floor. We need to find the remaining items to repair the chair. I applied the glove to the handle on the door, opened the door, and entered.

I'm in the corridor. I saw my father’s body; he could no longer be saved. I found a key in my hand. I wanted to go through the door on the right, but suddenly a beam collapsed and blocked the passage to the top. I entered the door on the right, I found glue in the drawer of the nightstand, I needed it to repair a chair. I found a handle for a vice in the closet. There is something on the bookshelf but I can't reach it, the chair needs repairing. I go out into the corridor and go through the door on the left.

I am in the kitchen. On the shelves I go through the “hidden object” level and get a knife. I return to the first room. I brought the chair closer to the floor and put the glue. I am repairing a chair: I cut off the top with glue using scissors, applied glue to the wooden slats, and put the slats with glue in place. After putting all the legs in place, I cut off a piece of bandage with scissors. She wrapped the broken leg with a bandage. The chair was repaired. I go down to the basement.

I'm in the basement. I put the handle in place on the vice, unscrewed the vice and got a screwdriver. I go out into the corridor and go into the room on the right.

I'm in a room with a closet. I put a chair down and take a doll figurine from the shelf for the music box. I used an ax on the wall on the left - I broke the wall, I entered the next room.

I found myself in the living room, there was a music box on the table, and I added a figurine to it. The music box needs one more figurine. She applied a knife to the carpet on the floor and cut off a piece of the carpet. I found gasoline in a can on the windowsill. I put the lighter on the windowsill, I need to find all the parts from the lighter. I found tongs in a stand by the fireplace. I'm going to the kitchen.

I am in the kitchen. I brought the faucet closer, unscrewed the bolt with a screwdriver - I got a valve from the faucet. I'm going to the basement.

I'm in the basement. I put a piece of carpet on a puddle; it absorbs the water. I go into the corridor and place the wet carpet on the burning beam. Now you can climb over the beam and climb to the second floor.

I'm on the second floor, in the corridor. I found a mop on the floor. On the nightstand on the left I found a pocket watch, the time on it was 22:05, I remembered it. I go to the room on the right - I ended up in the bathroom. I took some pliers from the cabinet above the sink. I found a bolt under a large rug. I found a weight on the bathroom. I installed a valve on the faucet. You need to find a bucket to get water. I go out into the corridor, go to the second room on the right.

I'm in the bedroom. I found a ruler under the blanket. I see a doll figurine on the nightstand, but it’s in wax, I’ll need to melt it. I go out into the corridor, click on the far door - a burning beam has fallen from the ceiling. I go down to the basement.

I'm in the basement. I complete a Hidden Object level and get a wrench. I use a mop to remove the pry bar from the windowsill. I go to the kitchen, go through the “hidden object” level and get an oil can. I applied a pry bar to the hood; a lighter was attached to the inside of the hood cover. I cut the electrical tape with a knife and got part of the lighter.

I return to the living room, move closer to the window sill, and place parts of the lighter on it. I repair a lighter: I fill the inside of the lighter with gasoline, then insert the inside into the lighter case. The lighter was repaired. I bring the figurine in wax closer, use a lighter to melt the wax and get a second figurine for the music box. I look at the window - there is a missing part in the frame. She inserted the latch into place and tightened it with a screwdriver - she opened the latch on the window. I opened the window and looked out - there was a crow sitting on the ledge with a key. I clicked on the crow, it dropped the key, it needs to be retrieved. I go out into the corridor.

I’m in the corridor, I’m zooming in on the panel on the wall on the right - I unscrewed the nuts with a wrench. There are missing gears inside the panel. I go down to the 1st floor.

I'm in the living room with the fireplace. I inserted the figurine onto the music box - the lid opened and there was a mini-game inside. You need to move the droplets to their places - this will open the panel in the center of the box. Completed the mini-game, the keyhole opened, inserted the key into it and turned it. I opened the panels on the right, I see gears inside, so I used a screwdriver to remove them. Received 3 gears. I go up to the 2nd floor.

I'm in the corridor on the 2nd floor, I inserted gears and a handle into the panel on the right. I lubricated the handle with an oil can so that it could be turned. She turned the handle and the stairs to the attic descended. I go up to the attic.

I'm in the attic. I complete the Hidden Object level and get a pulley. She cut the hanging bag with a knife and found a piece of the puzzle inside. I set the clock to 20:05, it opened, and inside I found the second piece of the puzzle for the chest. To repair the engine you need instructions. I go down into the corridor.

I’m in the bedroom on the 2nd floor, I brought the chest closer and inserted the found puzzle pieces into it. I'm playing through a mini-game on a chest; I need to line up the circles correctly to see the pattern. Correct answer.

I found a key inside the chest. I go out into the corridor and use the key to open the first door on the left. I'm coming in.

I'm in the office on the 2nd floor. On the table I go through the “hidden object” level and get duct tape. I unscrewed the door from the closet and took it for myself. I see a door on the windowsill; I used wire cutters to bite off the cord from the drill. I go down to the basement. I rewound the wires using electrical tape. She clicked the lever on the dashboard. I go up to the second floor.

I'm in the living room, looking out the window - I put the closet door on the ledge and take out the key. I brought the shutters on the window closer, used a ruler to lift the latch and opened the shutters, I entered the room. I saw a girl in the room - I didn’t have time to save her, a beam collapsed from above and blocked her. We need to figure out how to save the girl differently. I noticed a hook in the ashes, I took it out with tongs. I returned to the house, I'm going to the office.

I'm in the office, on the table I go through the "hidden object" level and get a fuse. I opened the closet with the key, and played a mini-game with books on the shelf, in which you need to correctly arrange the books on the shelf. Correct solution mini-games with books in the closet.

Completed the mini-game and received instructions for repairing the engine. I go up to the attic.

I'm in the attic, repairing the engine. I assembled the engine, added a wire and wrapped it with electrical tape. I put the fuse in place on the switch. The belt is missing. I noticed a pulley on the beam and threw a rope onto it from a fastening nearby. She hung a hook on the rope. On the boxes I go through the “hidden object” level and get a belt. I hang the belt in place on the engine. On the engine control panel I press the down arrow, the engine starts, the load is lifted. I found a hook under the load and removed the belt from the engine. I go down to the basement.

I’m in the basement, brought the engine closer, put a belt on it, and took the elevator up to the kitchen. I took a bucket from the kitchen. I go up to the 2nd floor. In the bathroom I filled a bucket with water. She returned to the basement, poured water from a bucket onto the fire on the stairs, and put it out. Left home.

I'm on the street, in front of the house. She placed the ladder against the window, and the girl went down the stairs. I saved the girl, now I’m going to the cemetery. There is only one grave left in the cemetery, that of the girl’s father. The spirit of the girl's father told her to find Katherine's grave. I found an empty stone tablet on the ground. I'm going to the right.

I'm in a barn, doing a Hidden Object level and getting a hammer and chisel. She returned to the gate to the cemetery and went left to the woman’s grave.

I'm at Katherine's grave - a ghost appeared, she told her story and asked to find her killer.

Flashed to Katherine's house. I brought the drain closer, removed the grate, there is something under the leaves, I need to figure out how to remove them. I see a key in the fountain; I will need to drain the water from it. The house is locked, you need a key. I found a hand rake on a wooden cart near the barn and took a ladder on the ground. The barn is also closed, I return to the house.

I’m at the house, I removed the leaves in the drain with a rake and found a tap to drain water from the fountain, I need to find a valve. I placed the ladder against the lantern and found a valve inside it. I put the valve back in place and drained the water from the fountain. I go through the “hidden object” level in the fountain and get the key to the house. I open the door and go in.

I'm inside the house, in the hall. On the left side of the stairs I found a ring. I go left - I find myself in the dining room. I took a knife from the cart, found a green ottoman under the table, I took it. I took a candle from a candlestick on the table, found sausage under the lid on a platter, and took it with me. I walked further through the door - I found myself in the kitchen. I found a saw on the floor near the firewood. I brought the kitchen table closer - I put the sausage on the cutting board and cut a piece from it with a knife. She took a piece of cheese from the table. In the closet I go through the “hidden object” level and get a corkscrew. I go out into the hall and go up the stairs to the 2nd floor.

I was in the corridor on the 2nd floor, I put a green ottoman against the closet and took out a rope with tassels for curtains from the closet. I go through the first door on the right, I used a rope with tassels on the curtains, tied them up, now the room became light. I look at the picture above the bed, take it off - I see that something else had previously hung on the nail. To open the bedside table you need keys. She took a feather from the bedside table, applied the ring to the box, opened it, and found tweezers inside.

I'm on the street, in front of the house. I saw a shovel near the right window, used a saw on the shovel and sawed off the handle. I added a candle to the wooden holder; it needs to be tied with something. I took the ladder from the lantern and went to the barn.

I was at the barn, placed a ladder against the barn, and took a piece of wire from the roof. She returned to the house, tied the candle to a wooden holder with a wire, and received a candle on a stick. In the fountain I go through the “hidden object” level and get wire cutters. I'm going into the house.

I'm in the dining room. I use wire cutters to remove nails from a buffet drawer. I opened the drawer and found a pen and some grips inside. I'm going to the kitchen. Using clamps, I opened the hot door on the stove. From the fire in the stove she lit a candle on a stick. I'm going to the hall. I go up to the 2nd floor, on the stairs on the left side between the statue in the wall and the painting there is an entrance to the library.

I'm in the library, it's dark inside. On the left side of the wall I saw a gas supply panel, inserted the handle onto the panel and turned on the gas. Using a candle on a stick, she lit the chandelier under the ceiling - the room became light. Something is stuck at the base of the stairs, preventing it from moving. There was a hairpin stuck near the wheel of the ladder; I took it out with tweezers. She moved the stairs. Looking at a boat in a bottle. She opened the bottle with a corkscrew. The boat is missing several parts. On the wall behind the painting I saw a drawing of a boat, now I see what details are missing. There is a figurine for the aquarium in the aquarium, to get it I throw a piece of sausage into the aquarium - this distracted the piranha, I took out the figurine. I applied the figurine to the boat, it fell to the bottom of the bottle. Using tweezers, I put the figurine in place inside the bottle, for which I received a green ball. I go out into the corridor. She brought the door with the balls in the lock closer and inserted the green ball into place. I'm going through a mini-game on a castle with balls - you need to place the balls as shown in the picture. I completed the mini-game, the door opened, I entered.

I'm in the bedroom. Under the bed I go through the “hidden object” level and get a cage. On the floor I found instructions on how to catch a mouse correctly. I took an empty jar from the nightstand and found it in the drawer of the nightstand. black and white photo- this is a photo of a gardener. In the file cabinet drawer I took a spool of thread and a tag. I go up to the 2nd floor, go to the first room on the right. I look at the jars on the nightstand - I put a tag on the blue bottle, it’s a sleeping pill, and I took it for myself. I go down to the kitchen.

I'm in the kitchen, in the closet, I go through the "hidden object" level and get a nut cracker. I'm looking at a mouse hole - I put a cage in front of it, used a hairpin, tied a thread to the hairpin, then put the cheese. A mouse appeared when it was in a cage, I pulled the thread. I caught a mouse. She brought the table closer and cut off a piece of sausage with a knife. I used the blue bottle on a piece of sausage - sleeping pills appeared in the sausage, I took this piece for myself. I go up to the 2nd floor, go through the first door on the left. There is a mini-game with pipes on the table, I add a cage with a mouse. I'm playing through a mini-game with a mouse - you need to position the tubes so that the mouse gets to a piece of cheese.

Completed the mini-game with the mouse and received the key to the barn. Under the bed I go through the “hidden object” level and get a sailor figurine.

I'm in the library, applied the sailor to the ship in a bottle. I straightened the sailor figurine with tweezers and received code 4172.

I’m in front of the barn, I opened the door with the key, and I go in. I'm inside the barn, it's the gardener's house. I took a rake from the bed, on the bed I go through the “hidden object” level and get a sponge. I took a tag from the chest. I'm going into the house.

I’m in the hall of the house, looking at a dead woman - I wiped her hand with a sponge, a snake bite is visible on her hand. I returned to the barn, on the bed I go through the “hidden object” level and get a bolt cutter (large wire cutters). I examine the table with snakes and put tags on the table. You will need to arrange all the tags correctly, but for this you need a book about snakes. We need to find a book about snakes. She left the barn.

I'm on the street, in front of the bars. I cut the wire on the grate with a bolt cutter and went inside. I throw sausage with sleeping pills to the dog. The dog fell asleep - I raked the leaves, found a book about snakes and a dream catcher. I found a key on the dog's collar. I return to the barn. I put a book about snakes on the table and go through a mini-game with the names of snakes, in which you need to correctly determine the name of the snake. I completed the mini-game and determined what the snakes are called, I need to take one of the snakes. I applied the empty jar to the cage with the desired snake and put it in the jar. I'm going into the house.

I'm in the corridor on the 2nd floor, I use the key to open the second door on the right. I'm in the office. She took the hourglass on the table. I noticed a safe on the wall, I entered code 4172 and opened it. Inside the safe I go through a mini-game in which you need to correctly arrange the circles so that the holes in the circles coincide with the balls. Please note that the circles have protrusions; these protrusions can be used to rotate the inner rings. Completed the mini-game - opened the back panel of the safe. You will need to place a snake inside this safe. She took the inkwell from the table. I'm going to the bedroom. I'm in the bedroom, hanging a dream catcher on the wall on a nail. I'm going to the office.

I'm in the office. She placed a jar with a snake in the safe and closed it. I go to the bedroom - I pull the dream catcher on the wall, the wooden panel lowers and a snake comes out. The snake crawled under the pillow on the bed, and now it became clear how Katherine was killed. I looked under the pillow and found the key. I opened the nightstand with the key and found a sheet of paper inside. I go to the library, put the sheet of paper on the table - I need to restore what was written on it. Scheme for restoring records on a sheet of paper.

I put on the table: an hourglass, an envelope, an inkwell, a nut cracker and a feather. She broke the hourglass with a nutcracker and poured the sand onto the paper. I applied pen to paper and words appeared. I soaked the pen in the inkwell and applied it to the paper - applied it to the paper. I restored the text on paper, it turned out to be Katherine’s will. I applied the envelope to the will and packed it. I go outside and put the sealed will in Mailbox. The police arrested Katherine's husband, who turned out to be her killer. Now Katherine's soul is free.

I'm in the cemetery at Katherine's grave. I click on the raven - he flew up and tore off the head of the scarecrow (what is the scarecrow doing in the cemetery? Stupid), in his head I found the key to the barn.

I was in front of the barn, opened the door with the key, and entered. Inside the barn I took a shovel. She returned to Katherine’s grave, went left from it and ended up again at the grave. I noticed fresh soil under the tree and used a shovel on it. I dug up a tombstone in the ground, put it in place - the ghost of a woman appeared. She is a doctor, she was carrying a vaccine for the sick, but on the way she was attacked and killed. She asks us to help - she was transported to the stagecoach.

I'm in front of a stagecoach, it was robbed. The woman is dead, but the man is alive, we need to somehow bring him to his senses. I looked into the stagecoach and found a flint. I'm going to the castle.

I'm in front of the castle, the suspension bridge is raised. I go through the “hidden object” level on the cart and get an axe. I take a shovel from the stone steps. I click on the rope ladder, but someone quickly lifted it up. She returned to the stagecoach and dug the disc out of the ground with a shovel. I used an ax to chop off a branch on a tree, it fell to the ground, then I used an ax to chop off small twigs from the branch. I received a stick - I applied the stick to the deliberation wheel, took out a whip. I'm going to the castle.

I’m in front of the castle, on a cart, going through the “hidden object” level and getting a chain. She applied the whip to the rope ladder and lowered it to the ground. I climb the rope ladder. I'm in the room with the barrel. I'm looking at the wooden stands - I put a disc on the last stand. We need to find 1 more disk. There is something in the barrel, you need to figure out how to get the item. She took a halberd from the wall and used it to reach a bucket from the ceiling. Using a bucket, she selected water from the barrel and received a disk. I applied the disk to the wooden stands and a mini-game was activated. The wooden stands lowered a little, I saw a lever, clicked on it and lowered the suspension bridge. I go out into the street and climb the bridge into the fortification.

I am in courtyard castle She hung a chain and a bucket on the well. She lowered the bucket into the well, picked it up and found the key in it. I approached the door on the left, it was locked from the inside, and I cut it open with an axe. Something needs to be done to remove the bolt on the door. I walk straight and climb the steps onto the castle wall. The cannon stand is missing a wheel. She returned to the yard.

I'm at the forge. On the anvil I took a hammer, on the left I took a sword. I returned to the yard, going to the right. I'm in a dungeon, going through a Hidden Object level and getting a wheel for a cannon stand. I open the iron maiden - I found a gem in the skeleton's eye socket. I opened the lock on the bars with a key and took a barrel of gunpowder from the cell. She cut the pillow with a sword and found a hacksaw inside it. I go through the “hidden object” level again and get pincers. I go out into the courtyard and climb the castle wall. She put the wheel in place on the cannon and turned it around. I added gunpowder to the cannon, but there is still a piece missing. I went down into the yard.

I'm at closed door on the left, I used a saw to the bolt in the door - I cut the bolt, opened the door, and I entered. I’m in the basement, I see Mary’s suitcase - I need to get it out somehow. I took the cannonball in the bowl (counterweight) and the grate lowered. We need to figure out how to bypass the werewolf and get Mary's bag. I leave the castle.

I'm standing in front of the castle, climbing the rope ladder out the window. I’m inside the room - I’m looking at the window on the left, I pulled out a nail from the window sill with pliers. I return to the castle, climb the castle wall. I inserted a cannonball into the cannon, pushed it through with a stick, and set fire to the silicon. I point the cannon at the door (it’s stupid to break through the door with a cannon, the cannonball can demolish the walls of the tower!) - I fired from the cannon and broke the door.

I'm inside the tower. On the stairs I go through the “hidden object” level and get a ring from the hatch. She brought the hatch closer, inserted the ring, and opened it. I look into the hatch - I see part of a pickaxe on the floor, I used a stick and a nail on it, I hammered the nail in with a hammer. Got a whole pickaxe. She removed the bayonet from the gun and found a uniform in the chest. I got out of the basement, went through the “hidden object” level on the stairs and got a gold coin. I used a pickaxe on the wall and pulled out a cannonball. I was in the courtyard - I brought the drain closer, removed the grate with a pick, and found a coat of arms inside. I brought the door closer, inserted the coat of arms - a mini-game opened in which you need to move the stripes to restore the image. I completed the mini-game, the door opened, I entered.

I'm in the big hall. I found a book on the table, from it I learned how to kill a werewolf. She inserted the sword into the knight's hands - the visor rose, and inside she found a piece of the puzzle. I took some wood from the fireplace. I go up the stairs - I find myself in the tower, on the sofa I go through the “hidden object” level and get the second gold coin. She brought the eagle closer - inserted a gem into the eye, she needed another one. She put the book on the shelf, another book opened, and inside it she found the second part of the puzzle. She went down into the large hall, brought the chest of drawers closer, and inserted puzzle pieces into it. I'm playing through a mini-game in which you need to turn circles to find identical images. Completed the mini-game and received a gold coin. I went up to the tower - I inserted 3 gold coins into the table, the table opened. Inside the table there are devices for charging a pistol. You need to collect all the devices for charging the gun. On the sofa I go through the “hidden object” level and get a gem. I insert the stone into the eagle - instructions for making a bullet appear. I leave the castle and go to the carriage.

I was at the carriage, brought the chest closer, inserted a bayonet into it, and hit the bayonet with a hammer to open the chest. Inside the chest I found thread with a needle and a bag of coins. I return to the castle.

I'm at the forge. Using silicon, I lit a fire. I examine the furs, they are damaged, I sewed the furs up with a thread and a needle. Launched the bellows. I started melting the bullet - I put the mold in the furnace and melted the coins in the ladle. Melted the coins, the molten silver flowed into the mold. She opened the form and received a silver bullet. I enter the castle and go up to the tower. I brought the table closer and put the bullet in place. I load the gun, place it on the stand, and add the muzzle. The gun is loaded. I'm going to the dungeon.

I'm in prison. I shoot a werewolf with a pistol. I put the core in counterweight - the grate has risen. I examine the travel bag - inside I took the vaccine and smelling salts. I'm going to the carriage. I brought the man closer and put the test tube in his hand.

She used smelling salts on the man and he woke up. Mission accomplished.

I'm at the cemetery. She brought the tombstone closer - she hit the stone bag 3 times and knocked off a piece of stone. Inside I found a stone eagle. I looked at the crypt nearby and applied the eagle to the door. I opened the door and entered.

I'm in the crypt. I examined the grave, moved the slab aside, and found the key to the gate near the skull. I'm at the gate, I opened it with the key. I'm leaving, I'm free...

Take everything you need with you and go on an exciting journey through parallel worlds. Just don’t sit for a long time in a broken down car, crying about what’s happening and hoping that help will appear out of nowhere. It’s not for nothing that they say that you can’t even pull a fish out of a pond without difficulty. Look around, assess the situation and boldly enter the territory of the mysterious cemetery. What? Did the gate slam shut? It's a sign! This means that it is not yet time for you to leave here and a special mission awaits you, which the higher powers could not entrust to anyone else. First, take a closer look at the final resting places of people who have passed on to another world and take a closer look at those where the cursor changes its shape. Be sure to pay attention to the sign - you may need to assemble it in parts or scratch out the missing inscription on it. But that's only half the battle! Next comes the most interesting part! Good-natured but restless ghosts who did not have time to sort out their affairs in a past life and now cannot leave this earth with a light soul will want to talk to you. Help save their relatives or find those responsible for their own death, and disembodied well-wishers will definitely come to your aid. In each world you have to explore many locations in search of useful items that you can use in appropriate cases. If you need to consult a hint, it will be available to you in the lower right corner. You can open locked doors and pick up keys to the most unusual locks if you complete amazing mini-games. By the way, with their help you will be able to repair various mechanisms. As soon as you make amendments to the past of the saddened ghosts, you will immediately be able to get out of this eerie place, shrouded in unsolved secrets and curses. The main thing is to remain calm and the solutions will come to you!

SYSTEM REQUIREMENTS

  • OS: Windows XP/Vista
  • CPU: 1.4 GHz MHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 518 MB

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